Open Position – Remote Senior Technical Artist
We are an incredibly talented group of senior and principal game developers with an average industry experience of 20 years. We’re looking for a Remote Senior Technical Artist to join our company and work on our incredibly exciting, and fully funded, game in Unreal.
Responsibilities:
As a Senior Technical Artist, can you push the visual quality and performance of our new AAA game? Do you have expertise in graphical solutions in a variety of areas in the Unreal Engine- lighting, asset and pipeline optimization, ability to create visual effects, and shader generation? If so, you could be responsible for providing support, guidance, problem solving, and creating innovative solutions for our asset creation pipeline both internally and externally.
- Brainstorm, R&D, and help implement multiple project pipelines and toolsets.
- Diagnose problems related to asset and level creation and support the art and design teams.
- Lighting
- Shaders
- VFX Creation
- Visual scripting
- Evaluate and improve game assets
- Build and maintain node-based shaders in Unreal.
- Work closely with artists and engineers to pinpoint and fix game performance and memory usage issues.
- Support in content creation when needed.
Qualifications:
- Solid knowledge of current and next-gen art techniques, and fundamental art principles.
- Solid experience with the asset creation pipeline for Unreal with the knowhow and knowledge to keep graphics within performance targets.
- Self-motivated, structured, proactive, and detailed oriented.
- Relentless drive to find solutions and help the team move forward.
Bonus skills:
- Knowledge and experience with common scripting languages like Python and C#.
- Experience writing shaders.
- Experience with procedural content creation software like Houdini and Substance Suite.
Interested? Get in touch!
Email resume and cover letter to: